import com.dinmax.flash.gsa.sgs.player.*;

class Player {
	private var serial:String;
	private var balance:Balance;
	
	
	
	public function getBalance():Balance {
		return balance;
	}

	public function setBalance(balance:Balance):Void {
		this.balance = balance;
	}

	public function getSerial():String {
		return serial;
	}

	public function setSerial(serial:String):Void {
		this.serial = serial;
	}

}